Perhaps but not necessarily by way of time travel (thanks LID and Max), If you somehow knew that the dice would not show a seven for at least ten rolls, how would you wager? How would you bet on roll eleven, and if coming, roll twelve? Piss on the come bet here - I'd put max bets across, and would put maybe one black on each of the 24 box number hops. To hell with the horn numbers, but with my luck, eight of the ten rolls would be horns.

Yep. Max bets across / all down color in after roll 10. Since most people including myself don't bring enough money with them to do that I'd bet all I had and equally press every number after a hit. If I was one of the $100 is all you need to bring crowd, I'd tell the wife to go the car, unload my gun and hide the shells before I shot myself for being so stupid to only bring $100.

I guess my first question would be "can you raise the table limits"? Then I would go with MSS's plan.

On a $5 table I'd go 6 units across($30perbox#) and parley till the 9th roll then take it down and make it look like 1 unit across. Also 1 unit on the field which would parley 3x then repeat.

On the first 10 rolls I would make the following bets, guaranteeing at least a $7 win per roll per $41 bet unit: $7 Field ($7 unit) $10 5 ($5 unit) $12 6 ($6 unit) $12 8 ($6 unit) Obviously this is the Iron Cross. After each win add a unit to the place bet with the lowest amount bet -- pick one if there two "lowest" or all three are equal -- and replace the field if necessary. As wins accumulate re-invest winnings so that any place bet will always win at least as much as twice the field. On Roll #1 you are guaranteed to win at least $7 with amount distributed as above. Initial bets can be increased by a unit each (four units total, $24) as bankroll allows. Revert to normal strategy after ten rolls. Just thought of a new bonus bet: Skinny Insurance. One roll bet; if it is 7 it is converted to a no roll for that player. I'll leave the calculation of what the bet amount should be to give the house a reasonable return to any with an interest to do so. The elephant in the room is that that amount needs to be a percentage of the player's action. Probably not practical to implement as there would also have to be a limit on the number of times a player could make that bet to avoid ending up with only skeletons at the table!

wait, you said no sevens for 10 rolls? why wouldn't everyone just put max on every number, even one hit in 10 rolls will make you 2-5 grand. why on earth would anyone bet less then the table max? I don't get the question, maybe Im misunderstanding, but guaranteed no sevens for 10 rolls, no brainer. actually, if I knew in advance, Id ask the casino permission to bet 10 times max, and deposit anything they request in the cage, reasonable, quarter million, half million? then bet 25 grand a number, to be safe, Id take them down on 9th roll. That is truly getting the key to the vault.

so what, 8 rolls net nothing, 2 rolls make you over 5 grand. maybe 10 grand. hop bets across, not worth it. come bets, not with guaranteed no 7s. buy each number max, you treat for dinner.

This is my pick, for a guaranteed winner, apply all winnings across the bet proportionally, for 9 hits. Pray for the 2 and 12 to drop. I'll be back with a calculation for your percentage increase in capital. Got it! You would wide up with 4.8 X your starting bankroll. When you have a "lock" take it, you can always "gamble" later. Take the sure winner.

That is true. Could roll 10 horn numbers in a row and I've seen that more than once. I'll take my chances on the box numbers. Even with skewed odds of the sevens being gone that only gives a small advantage to the horn numbers and I'm not going to do the math. This is a 10 roll instance where the come bet would suck.

so put 1000 on the horn bet each roll, as long as you have 2-5 thousand on every number, whats the problem?

1)KoKo never fessed up if we had this knowledge before the casino trip so we could be properly prepared or if we find out just as we walked to the table so we have to play what we have on our person. 2)I'm chicken, the horn bet and I have a checkered past. You know how you bet the hardways on the bubble after they go X rolls without showing? The majority of the time when I try that on horn numbers I get my ass kicked. 1 roll numbers are a whole different breed than play till a resolution numbers.

I'll do the math for you, 80% of non-7 numbers are box numbers, 24 of 30. So, you figure to catch 8 winners, 2 horns, in 10 rolls. Works out about the same as Skulker's iron cross, but not as sure.

The reason a person would not bet the table "max" would be because they did not have that much money available. One other reason, might be an ethical issue, that they would be exploiting an unfair advantage, against the casino. The first might be a problem for most, the latter, not for very many.

I realize the hops are likely not profitable, but why not give them a try? Because we can not differentiate left/right variables when at the table, the 24 outcomes can show 14 different ways, so the outlay is $1400 per roll. If a horn shows, we are out $1400 on that roll. A 15:1 winner nets $200, and a 30:1 winner nets $1700. Where are we eating?

I would wait and watch the rolls to determine if they are biased dice. Then based on if the they were fair dice then i would figure out based on the rolls what THE TABLE WAS GIVING then i would bet 26 across and make my plane payment and get on craps forum and slam TD with pictures of my big win.