The forum seems to be in "resourceful" mode today (and yesterday) so I thought I would take advantage of this window of opportunity to bring back a blast from Usenet past I stumbled upon while looking for something else. I apologize for 1) the content as it is somewhat relevant to craps, 2) the antiquity of the source thread -- November 2-7, 1996, in the rec.gambling.craps newsgroup on a thread with the same subject as this one -- and 3) the creation of a portal for the LTWOQers to wow us some more with their wackers. Being as I was responding to a post I am including it as well. This is certainly a possibility, but I have another theory: house personality. In my experience casinos "market" their games in one of three ways. They sell fun. While you are at the table you will have a good time; when you leave the table the fun is over. They sell respect. While you are the table you will be treated as an honored member of the gambling community; when you leave the table you will revert back to being a nobody. They don't sell anything but rather challenge you to prove to them that you are a player and not just some dweeb looking for a free drink. Presumably (because I have never heard the conditions for such proof defined) the only way you can do this is to defeat them by "breaking the bank", which of course is impossible; if the table runs out of chips they just bring more. I play to relax and enjoy, hence I gravitate towards and return to houses using Strategy 1. I have found Strategy 2 to be quite popular in (and excuse the pun) the Las Vegas Strip joints, and I suggest the complacency the Ceasar's dealers displayed might well have been an air of professionalism: "We know what we're doing, you know what you're doing, so let's do it." Houses using Strategy 3, by far the least common, apparently believe that taking red necks to the cleaners makes up for alienating players who limit their losses. Back to the subject of dealers I suggest they have three duties to perform at the table. First and most obvious, run the game, the old take-pay-place routine. Second, generate action. Every dollar that touches the felt adds revenue. More action = more revenue. This is primarily the job of the stickperson (e.g. "How much on eleven now?", "Plenty of room on the hardways."), but dealers on the bases also do this. An experienced dealer will remember my typical action under certain circumstances and will ask, for example, "5, 6, and 8 for 34?" when I get a point of 4. (Such a query actually exterminates a pair of avians with a single granite projectile, making his/her boss happy by generating action while making me happy by reminding to do what I might have forgotten to do.) I would put answering players' questions in this category as well. Third, make the session a positive experience for the player. You probably will not find this one in any dealer's handbook, but I contend it is as important as the other two and is in fact a long-term approach to generating action. I return to houses where my goal of having fun was met and I avoid houses where it was not. (The highest compliment I think a dealer can be paid is to have a departing player say, "I lost but I still had fun." I of course prefer to be able to say, "I didn't lose but I had fun anyway.") A player looking for respect will return to houses where he/she got it and avoid houses where he/she did not. (The red neck returns for revenge and so the dealer's job in houses using Strategy 3 above is to make the experience negative.) Furthermore, I contend it is in the dealers' best interest to give the players what they are looking for: the tokes are better.